

Maybe try making it higher next time? Good lord. Overall do map-size, graphics and UI remind one of a mobile game and definitely not of a RTS-Game for PC. Even though they changed the size of buildings to very small, you still have extremely condensed castles that just look very bad. The maps probably are the smallest out of all the games in the series. The Semi-realistic graphics of Stronghold 2 and 3 have now been exchanged with poorly done cartoon-like designs that are nowhere near what you would expect in 2021. No hotkey rebinds at the time of writing this review Grass pops out when fully zoomed out, textures are flat and look blurry It’ll probably age even worse than the older titles. having pathfinding issuesĪt a glance, the art direction is befitting the new setting, albeit oversaturated. I think it’s not wrong to make market research,īy simply to look what are peoples actual complaints by RTS games?ĪI has seen improvements but not on the level developers claimed. The only thing that everyone can agree on is that bugs are bad (unless you are a speedrunner). It’s not about sacrificing good graphics for good performance it’s more about optimising the game.

But no one cares because you always look from the top and you don’t rotate the buildings in a match. In some cases you can even see inside when you tilt the camera down. Look at AoE3DE buildings from the back, they all look relatively empty and boring. Units have to look good in that situation. You have a fixed viewing angle with a fixed distance to the ground. RTS have a big advantage for optimisation. People with higher res monitors will likely have better GPUs so that’s not really an issue. Also people that have newer PCs are also more likely to invest more into games. The most common GPU is an GTX 1060 and a 1080p monitor. Steam Hardware Survey shows us that a 4 Core CPU and 16 GB of memory are standard now. Most people don’t have expensive PC, yes but most gamers have decent PCs. Baked lighting for example looks better than real time lighting and has much better performance but you have the developer has to make the effort of baking the light. Good graphics are also often more related to the effort of the developers than to the raw resource cost. My spearman icon killed the enemy horseman icon is not as fun as seeing your spearman killing that horseman.


Different people value different aspects more.Ī competitive person is more likely to accept worse graphics because they get their enjoyment from the competition with other players but someone who wants to immerse likes good graphics. If the gameplay and the performance is good but it looks bad people won’t play it.
